Hexaria Full Version Wiki
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Hexaria Full Version Wiki

Enemies are the AI troops than can be fought in Hexaria.

Overview[]

Enemies are the primary source of gold and can be split up into two categories: overworld enemies and raid enemies.

Overworld enemies are enemies that can be found and fought around the regular world. When killed, they respawn fairly quickly, meaning that players can stay in the same location if they wish to farm a particular enemy type. In most cases, they spawn in groups, and as more players enter the fight, more enemies join too.

Minibosses are challenging enemies that are similar to boss raids in that they have other raid enemies with them, but don't actually have a raid of their own. 3 very notable minibosses are located in Kishuf Extern 01, Kathruul Deimos, FriendlyFace, and Waelyn Cindra, but there are many others in the list far below.

Raid enemies spawn in raids (such as the Crypt), and typically support a boss or act as a barrier to fighting the boss. Among these enemies are the bosses themselves, with higher health than regular enemies, and stronger cards which are often available as Card Drops. Their defining trait is that they do not respawn over time - the raid area must be left and re-entered in order to fight them again with the exclusion of Thaamoth, Hallowed Spirit.

Certain enemies will run away once at low HP, while others will not. Examples of enemies that will not run away are all bosses and Bandits. On the other hand, there are some enemies; such as Elite Bandits, Novice, Adept Mages, and a few others, that will run away upon being damaged enough.

Enemies are allowed to continuedly redraw their cards as many times as the battle goes on. Enemies have no limit to what, and to how many of a certain card they can have, but they will still have the hand limit of 7. Because of this, enemies are allowed to use more legendary and ultra-rare cards than a normal player can, as they can redraw them how ever many times they want. For example, even though Earthquake is a legendary card, which players can normally only have one of in each deck, Gonaku can use multiple earthquakes in a single fight.

AI System[]

The current AI system is referred by the community as "the priority system", which in layman's terms it means that the AI has a list of cards sorted by priority. If the AI has the card with the highest priority on its hand, they will wait until they can use it on the closest target to them, as soon as possible. If it doesn't, it'll use the next card on the list. If every target in range of an AI has the same amount of hp, they will target the last entity to enter the battlefield.

Enemies will usually try to attack the enemy with the lowest health relative to their max health. For example, if a player is at the max level, 30, with 358 health and they are fighting any enemy, if they were damaged to 350 hp, and they had a hired wizard beside them with 25 health, the AI would still target the player at 350 hp instead of the hired wizard.

Enemies will often not realize the drawbacks of cards. This is most easily seen with the card Shadow Trade, in which many enemies will use to deal tons of damage to themselves, helping players deal a lot of damage to them for 2 bits, which isn't that good. Notably, Arcovian Hunters may use Shadow Trade, and them immediately use Blue Elixir on the next turn, subsequently gaining 2 bits at the cost of 60 health, and then using 2 bits to heal 40 health, wasting a total of 20 health.

Needless to say, it seems like the AI can't handle cards that apply Status Effects. However, quickplay cards are something AI can handle. Even if that does mean there are times where Arcovians use several Purges in one turn.

List of Enemies[]

These are the Enemies that are currently in the game.

Overworld Enemies[]

Enemies marked with an asterisk* can also be encountered as raid enemies.

Raid Enemies[]

Enemies marked with an asterisk* can also be encountered as overworld enemies.

Enemies listed in bold are considered to be a boss.

Miscellaneous Enemies[]

Miscellaneous Enemies are enemies that doesn't fit in any other category above. They can be encountered as a summon through cards like World Tear.

Removed Enemies[]

Removed Enemies are enemies that can no longer be encountered in the game.

Enemies marked with an asterisk* could be encountered as raid enemies.

Enemies listed in bold used to be considered as a boss, and in-game had a pink name tag or encountered through a boss raid.

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